Review: The Deer God (Switch) - Japan-based Nintendo Podcasts, Videos & Reviews!


Saturday, January 6, 2018

Review: The Deer God (Switch)

by James Charlton

Oh dear God this is short

On the surface there's a lot to like about the Deer God, lovely 3D pixel visuals, incredible soundtrack, interesting concept, but after only a short time you realise that that's all it has to offer.

The game starts showing a man dying and being resurrected as a deer, you control that deer in a traditional platforming style adventure. The twist it that is has procedurally generated levels meaning you never play the exact same game twice.

That's the theory however the game is so repetitive and short that no amount of random level generation can save it. You're basically running to the right, avoiding enemies and eating plants to keep your stamina levels up. If you die you lose items, some powers, even jump height, so you just go back and do it again except weaker and more frustrated. Deaths usually occur from falling into spiky pits which often are hidden or difficult to see thanks to the indistinguishable foreground and background layers. Thankfully the world doesn't change between deaths just if you start a new game from the start, so it is possible to learn what kills you. I know this because I had to restart the game from scratch because I kept respawning in a pit I couldn't get out of.

Back to the good points; the soundtrack really is incredible, in fact it could easily fit in an episode of Stranger Things and not feel out of place. This, combined with the stylish pixel graphics and overall atmosphere of being out in the wilderness really helps this game from being a complete failure.

Perhaps with more structure, carefully designed puzzles and platforming sections this game could have been something great. As it stands it's a very short, repetitive, strangely buggy game that feels unfocused and ultimately a monotonous waste of time. Just buy the soundtrack.

Final Score: 3.0

(Review code provided by the publisher)

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